Sunday, May 6, 2007

A little early morning coding

I got up early this morning and managed to push the code to over 300 lines. Most of this is table arrays. In the end the actual code base will probably be pretty small. It's the tables no one really wants to do and figure out.

It made sense not to include certain tables. For example, there's no need for the food and lodging table. Though it might make things a bit more realistic if I developed each character by how much money he/she had to spend during their development peroid, such a task would be gargantuan because of the variety of external factors that would weigh on a character's development. No one else has been nuts enough to do this, and I'm not going to start the trend of environmental factors on development.

Yes, my swarthy warhorse trods on with a broken shoe. As a result he's become a bit lame and no, I can't buy the Plate barding because he's lame and the weight would cause him to faulter even more. I could buy the shoe, but it would mean doing without oats for the horse... hmmn. Yes folks, this is the stuff your Game Master (GM) should be looking at. I've played a few games that got to the kill everything stage where things became extremely boring. Sometimes it's good to focus on simple problems such as a horse that's going lame.

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