I'm trying to think about how I'm going to implement Character development skill levels. Ideally this would be a simple multi-dimensional array. Unfortunately it's not that easy. Skill development is further complicated by the fact that certain professions allow a skill to be developed differently than other professions. For example: Fighters can developing the climbing skill twice per level. It would cost a fighter 3 development points for the first skill level and 7 points for the next skill level. Sorcerers however, can only put one point into the climbing skill, and it costs them 7 development points. The only way I can see implementing this is on a case by case basis, a function for every skill. Even if I stick to the standard 28 skills it's a lot of work.
The solution for now is to move on to something else and keep this in the back of my mind.
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